Post by Elario Luminus on Mar 7, 2011 22:51:56 GMT 8
Brink roleplay thread
Okay, this is the third roleplay I've set up within a few months, which is awesome. Anyway, onto the profiles and rp info...
ROLEPLAY INFORMATION
Setting
Built in the near-future as part of a contemporary green vision, the Ark was a model for sustainable living. The massive man-made floating city became a home to the scientists and thinkers focused on making the vision a reality, while its wealthy patrons built a recreational paradise.
But soon the threat of a global environmental crisis became real: glaciers melted, sea levels rose, and the very survival of humanity was threatened. Thousands from around the globe fled to the Ark as a last hope. Refugees clung to survival however they could, while the original founders and their descendants struggled to maintain the island.
Now, the Ark has lost contact with what remained of the mainland and exists in total isolation. As the Ark's supposedly renewable resources dwindle, the balance of power threatens to unravel and throw competing social factions into a horrific conflict.
With tensions growing, Security and Resistance forces are locked in a heated battle for control of the Ark.
The roleplay will take place in two locations; the Shipyard, and Container City.
The Shipyard
Over the years, the Ark has collected a wide variety of abandoned and disused ships. Those no longer seaworthy are broken up at a floating drydock for spare parts and scrap metal - a scarce and vital resource on the Ark. Odd pieces of a wide variety of old boats and ships are scattered all about - ocean liners, cruise ships, pleasure boats, even a scuttled navy destroyer - held together like a patchwork quilt by a network of platforms and cables.
Over time, the 'yards and hulls have also been taken over by refugee squatters: living space is scarce and they literally have nowhere else to go.
Container City
Originally used as docks and long term storage, the need for "guest" accommodation saw disused shipping containers hastily and sloppily converted into living quarters. With the huge influx of refugees, Container City was born, now a ramshackle slum.
The lack of maintenance, marine corrosion, and pillaging accelerated the aging process. Old rusty containers are piled dangerously high and those that were not strong enough to be stacked and have collapsed completely.
Now thousands of men, women and children live in tight, confined spaces with almost no access to vital resources. Out of this decay, the Resistance was born, and they continue to use the city as a base of operations, hiding amongst the civilian populace.
There are two factions available.
SECURITY: PROTECT THE ARK
Back when the Ark was a floating five star eco-resort and R&D eco-science park, it only needed a small corporate Security team to perform risk management and VIP protection duties. But as the seas rose, and the trickle of refugees to the Ark became a flood, the Ark needed a police force. And then an armed gendarme.
Ark Security has now expanded into a heavily armed counter-terrorism force. Most Security personnel have volunteered because they're convinced that for the Ark to survive it must have peaceful order and conserve its remaining resources. And the extra water ration comes in useful too. Resistance provocations have forced Security to clamp down on Guest unrest, which has lead to the Ark teetering on the brink of outright revolt.
RESISTANCE: FIGHT FOR THE ARK
When the seas rose and coastal nations fell into panic, boatloads of refugees fought to find the Ark's secret location mid-ocean - only the lucky ones survived the trek. Initially, they were happy to have survived and gratefully accepted the cramped temporary housing, water rationing and dangerous maintenance jobs. But as the years passed, and conditions worsened, the Ark's new "Guests" came to question the status quo.
Are the Ark's Founders really doing all they can to re-establish contact with the outside world? Why are only the Guests on rationed water? If their work keeps the Ark afloat, why are they second class citizens? The Resistance formed from those sick and tired of being the Founders' captive workforce; they want equal water rations for all, and to use the Ark's dwindling resources to reach whatever's left of the World. Growing Guest unrest has led to Security crackdowns, which have brought the Ark to the brink of civil war.
The profiles will have access to four classes of character; the Soldier, the Medic, the Engineer, and the Operative.
The Soldier unit leads the team, favours frontal assaults, specialises in grenade use, use explosives to demolish objectives, and can resupply his troops.
The Medic can heal and revive team mates, and bolster defences of those nearby to him.
The Engineer improves allied weapons, build and repair turrets, and take control of and defend tactical zones in the field.
The Operative has the capability to hacks into enemy defences and sentry guns, provide intel on the battlefield, and sneak behind enemy lines.
There is only a squad of up to four per faction, and duplicates of the same class can be on the same side.
Both Factions get around using Freedom of Movement, or Pakour/Freerunning. No, not the slow and clumsy style of Assassin's Creed, but pure and fluid movement, more akin to that of Mirror's Edge.
Lastly, the classes don't have to be all-rounders. They can specialise within their Class. For example, one Soldier might be able to protect team mates and offer ammo upgrades, or you could go for one that likes using the big guns, providing cover fire with heavy weapons and using the guns that cause large explosions. No two members of the same Class can be the exact same.
So, to end the info part, here's the profile layout.
Name:
Age:
Gender:
Faction:
Class:
Speciality:
Weapon/s:
Clothing:
Appearance:
And here's my profile!
Name: Adrenal Crusso (Ad-ren-ol Crew-so)
Age: 24
Gender: Male
Faction: Resistance
Class: Operative
Speciality: Stealth kills, sabotage, intel provision.
Weapon/s: One silver revolver, two hidden blades on his wrists. They look like Desmond's in AC:B, but he has two.
Clothing: Adrenal wears a plain black shirt, which is covered by a plain black sleeveless pull-over hoodie, which has a silver lining around the hood. He also has a pair of black gloves that have all the fingers except the pinky and ring fingers. Black runners that provide comfort, durability and almost absolute silence when running, and black cargo pants that have the left leg from just below the knee down missing.
Appearance: Adrenal has shoulder length dark brown hair, bright green eyes, and is covered in a light tan. He's well toned and muscled, and measures in at around 5'10". Because of his small height compared to others in the Resistance, he was recommended for the Operative class. He's otherwise average, and can easily blend into a crowd.
Okay, this is the third roleplay I've set up within a few months, which is awesome. Anyway, onto the profiles and rp info...
ROLEPLAY INFORMATION
Setting
Built in the near-future as part of a contemporary green vision, the Ark was a model for sustainable living. The massive man-made floating city became a home to the scientists and thinkers focused on making the vision a reality, while its wealthy patrons built a recreational paradise.
But soon the threat of a global environmental crisis became real: glaciers melted, sea levels rose, and the very survival of humanity was threatened. Thousands from around the globe fled to the Ark as a last hope. Refugees clung to survival however they could, while the original founders and their descendants struggled to maintain the island.
Now, the Ark has lost contact with what remained of the mainland and exists in total isolation. As the Ark's supposedly renewable resources dwindle, the balance of power threatens to unravel and throw competing social factions into a horrific conflict.
With tensions growing, Security and Resistance forces are locked in a heated battle for control of the Ark.
The roleplay will take place in two locations; the Shipyard, and Container City.
The Shipyard
Over the years, the Ark has collected a wide variety of abandoned and disused ships. Those no longer seaworthy are broken up at a floating drydock for spare parts and scrap metal - a scarce and vital resource on the Ark. Odd pieces of a wide variety of old boats and ships are scattered all about - ocean liners, cruise ships, pleasure boats, even a scuttled navy destroyer - held together like a patchwork quilt by a network of platforms and cables.
Over time, the 'yards and hulls have also been taken over by refugee squatters: living space is scarce and they literally have nowhere else to go.
Container City
Originally used as docks and long term storage, the need for "guest" accommodation saw disused shipping containers hastily and sloppily converted into living quarters. With the huge influx of refugees, Container City was born, now a ramshackle slum.
The lack of maintenance, marine corrosion, and pillaging accelerated the aging process. Old rusty containers are piled dangerously high and those that were not strong enough to be stacked and have collapsed completely.
Now thousands of men, women and children live in tight, confined spaces with almost no access to vital resources. Out of this decay, the Resistance was born, and they continue to use the city as a base of operations, hiding amongst the civilian populace.
There are two factions available.
SECURITY: PROTECT THE ARK
Back when the Ark was a floating five star eco-resort and R&D eco-science park, it only needed a small corporate Security team to perform risk management and VIP protection duties. But as the seas rose, and the trickle of refugees to the Ark became a flood, the Ark needed a police force. And then an armed gendarme.
Ark Security has now expanded into a heavily armed counter-terrorism force. Most Security personnel have volunteered because they're convinced that for the Ark to survive it must have peaceful order and conserve its remaining resources. And the extra water ration comes in useful too. Resistance provocations have forced Security to clamp down on Guest unrest, which has lead to the Ark teetering on the brink of outright revolt.
RESISTANCE: FIGHT FOR THE ARK
When the seas rose and coastal nations fell into panic, boatloads of refugees fought to find the Ark's secret location mid-ocean - only the lucky ones survived the trek. Initially, they were happy to have survived and gratefully accepted the cramped temporary housing, water rationing and dangerous maintenance jobs. But as the years passed, and conditions worsened, the Ark's new "Guests" came to question the status quo.
Are the Ark's Founders really doing all they can to re-establish contact with the outside world? Why are only the Guests on rationed water? If their work keeps the Ark afloat, why are they second class citizens? The Resistance formed from those sick and tired of being the Founders' captive workforce; they want equal water rations for all, and to use the Ark's dwindling resources to reach whatever's left of the World. Growing Guest unrest has led to Security crackdowns, which have brought the Ark to the brink of civil war.
The profiles will have access to four classes of character; the Soldier, the Medic, the Engineer, and the Operative.
The Soldier unit leads the team, favours frontal assaults, specialises in grenade use, use explosives to demolish objectives, and can resupply his troops.
The Medic can heal and revive team mates, and bolster defences of those nearby to him.
The Engineer improves allied weapons, build and repair turrets, and take control of and defend tactical zones in the field.
The Operative has the capability to hacks into enemy defences and sentry guns, provide intel on the battlefield, and sneak behind enemy lines.
There is only a squad of up to four per faction, and duplicates of the same class can be on the same side.
Both Factions get around using Freedom of Movement, or Pakour/Freerunning. No, not the slow and clumsy style of Assassin's Creed, but pure and fluid movement, more akin to that of Mirror's Edge.
Lastly, the classes don't have to be all-rounders. They can specialise within their Class. For example, one Soldier might be able to protect team mates and offer ammo upgrades, or you could go for one that likes using the big guns, providing cover fire with heavy weapons and using the guns that cause large explosions. No two members of the same Class can be the exact same.
So, to end the info part, here's the profile layout.
Name:
Age:
Gender:
Faction:
Class:
Speciality:
Weapon/s:
Clothing:
Appearance:
And here's my profile!
Name: Adrenal Crusso (Ad-ren-ol Crew-so)
Age: 24
Gender: Male
Faction: Resistance
Class: Operative
Speciality: Stealth kills, sabotage, intel provision.
Weapon/s: One silver revolver, two hidden blades on his wrists. They look like Desmond's in AC:B, but he has two.
Clothing: Adrenal wears a plain black shirt, which is covered by a plain black sleeveless pull-over hoodie, which has a silver lining around the hood. He also has a pair of black gloves that have all the fingers except the pinky and ring fingers. Black runners that provide comfort, durability and almost absolute silence when running, and black cargo pants that have the left leg from just below the knee down missing.
Appearance: Adrenal has shoulder length dark brown hair, bright green eyes, and is covered in a light tan. He's well toned and muscled, and measures in at around 5'10". Because of his small height compared to others in the Resistance, he was recommended for the Operative class. He's otherwise average, and can easily blend into a crowd.