Post by Renegade on Feb 15, 2011 13:00:42 GMT 8
The Kroyan Chronicles roleplay thread
Hey guys!
I know it's a bit of a read but it's worth reading so we can all fully enjoy the depth of it all, and hopefully be able to make it more complex.
The role-play itself, as some of you know is set a few hundred years before a book I'm doing. This particular age is yet to be determined, (by this role-play). The world's theme is a Medieval Future. We have the technology of the near future, but the society and cultures are reminiscent of medieval times. For example, there is no such thing as supermarkets, you still have to barter at personally run stores and market places and the such.
It is not 100% necessary to read all of it, but the more you read the better. The info on the magic mechanic and the info on the cities is a definite, the brief history of the ages is not completely necessary, expect maybe for the previous age, Age 5.
Any questions as all just ask! I'd rather a stupid question than a stupid post.
Here we go:
Magic:
Magic is a power that draws itself from the sun and moon.
The sun resides in the realm of the light, and has domain over Fire, wood, and earth.
The moon resides in the realm of darkness, and has domain over water, electricity, and wind.
There is also the Seventh Element. When the scholars discovered the temple and began translating the scriptures they were unable to translate a certain part, or at least they weren’t able to do it to the point where they were sure it was correct. The most common belief is that the seventh element is Flesh. Although other translations are blood, bone and even the soul.
The use of magic can differ in its overall power due to many things.
• Skill and power of the caster
• Time of day and weather, for example Sun magic is more powerful during the day, as the magic draws its power from the sun, same as moon magic is more powerful during the late afternoon and night.
Moreover moon magic is also just as powerful as it is during the night, during a storm.
• Manipulation magic of the elements is slightly more consistent. For example; at any time during the day the manipulation of already present water is consistent only with the caster’s skill. The summoning of said elements however, is not.
• During an eclipse Magic does not work as it should, and attempting to use magic during this time is extremely dangerous to everyone involved, no matter the skill of the caster.
• Sun and moon magic have their elements but there are many types of magic that are not directly elemental magic. For example, illusion magic such as invisibility, do in fact use the light aspect of moon magic. Same as earth would be used in the magic of unlocking a metal door.
• The fullness of the moon also effects magic ability. For instance, a full moon would obviously give maximum output, where as a new moon would be the equivalent of daytime. Furthermore cloud cover also affects sun magic, but only slightly.
• There are also the forbidden magic of Light and Dark or as some say, Creation and Destruction;
Death/ Destruction magic is most commonly the use of necromancy and many other dark things and for obvious reasons is forbidden. Curses are also a common use of dark magic.
Life/Creation magic is obviously the use of magic to create life of humans and other beings. Creating creatures that do not exist, (creatures of the caster’s design) is especially forbidden.
Light and dark are considered forbidden due to the fact that they draw their power from the gods themselves, and it is most commonly believed that only the gods have the right to create life.
Overall magic is not common in later ages. Magic was a rather common thing (common being a loose term, more accepted.) between the Third and forth. By the sixth age, the existence of magic is know about but rarely practised due to the increase in technology.
Mythology
Main Deities
Partum: God/Creator of Mundus (world of man), and overseer of Aurora (world of the gods).
nexia: Goddess of Death, Destruction and the Abyss (world of the dead).
nerum (demi-god): nexia’s right hand, and leader of the collectors
Somnigh: God of dreams, night, and patron god of the Moon.
Animen/Anima: God/Goddess of souls
Levata: God of fire, earth and patron god of the Sun
Undermar: God(dess?) of ocean and storms
Meruga: God of war and blood
Ages
First Age (undetermined)
Virdus was inhabited by several nomad clans/tribes. From a tribe called Kroya, a champion rose up and took control of his clan, and raised an army by assimilating other tribes by defeating their chieftains. The champion, named Debelo destroyed any clan that did not submit to his will.
Debelo then established settled his armies, now unopposed on the eastern continent and named it Kroya, appointing himself King, and so ended the first age.
Second age (40 years)
The second age was the shortest of all the ages to date, yet one of the most important. Forty years after the establishment of Kroya, Debelo was nearing his seventies, with two heirs, Teryn and Thoradon. Thoradon was the eldest and next in line to be king. Teryn however did not like this and openly opposed his brother’s right to authority. Teryn hired a mercenary for an attempted assassination of Thoradon and his son and daughter. The mercenary was killed and Teryn was found out. Thoradon answered the attempted assassination with the taking of Teryn’s life. This caused a short civil war, during which Debelo succumbed to age in his sleep, giving all power to Thoradon.
A week into the civil war Thoradon’s scholars discovered a temple dedicated to the gods as a whole, focusing on Somnigh and Levata. The scholars worked for weeks translating carvings and in so doing discovered that the temple was built by thralls of the gods so as to “Give the gift of the sun and moon. The gift of the Magus.” They eventually learnt how to use these gifts, and became the first magic casters. They then became a council, regulating the use of magic as well as researching it further, also teaching it to those willing to learn it.
After two months of civil war, Thoradon used his new weapon, against the rebels. The council quickly put down the sympathiser leader and the thousands of survivors were exiled to the west. The survivors established their own territories in the west naming their city after Teryn. With that, Thoradon declared a new age.
Third age (265 years)
The third age was the age with the second most technological advancements. This was due to magic’s aid in research. During the first decade of the Third age, the Magus Council had fully cemented itself as an important part of the King’s army acting as battle-mages and Generals. Having a full ten members plus a Council head, The Council became the go to military presence to bolster an otherwise lacking force. The first decade was also the start of a bitter rivalry between Tera and Kroya. The third age brought about a lot of ruptures and expansions in the surrounding areas, along with several states declaring their independence, some of which were immediately re-annexed, though the majority were left as mostly as they were. In 3A152, King Devon I was under great strain from trying to keep Tera at bay while keeping the peace with other countries. He eventually made peace with most of the other countries; the others allied themselves with Tera, while some remained neutral.
Devon made treaties with the surrounding countries basically stating that they may peacefully have their independence, but Kroya could step in should they feel it necessary to do so for the good of the said country. It also stated that, if capable, the countries under the treaty must give any and all military support. There was also another treaty made with Tera twenty years later. The peace treaty stated that no country under either flags may raise an army larger than 20% of their population and so there was peace for a time.
In 3A245 another war broke out. The Teryn king had raised an army larger than what was allowed, declaring war. In doing so he broke his alliances and then conquered said countries within a week. He then Re-organised his government changing it to an Empire rather than a Hierarchy, becoming the first Archum of Tera, Archum Incantasi. What was interesting about the war was that the Archum deployed new soldiers. Said soldiers were tough, and silent. Their faces were always completely covered. Rumours were that the Archum’s scientists used magic to deform the soldiers making them stronger. They became known as the Omega Legion, for there always seemed to be the same amount, roughly six thousand.
The war, known as the Legion’s War, was brought to a close when Kroya and Kroya’s allies stopped The Legion’s advance with a new invention. The rifle. After the playing field was evened out, Kroyan forces repelled the Teryn forces from allied lands, causing the Archum to reluctantly surrender. The Kroya king announced a new age.
Fourth Age (615 years) Age of the moon.
The age started with the defeat of Tera after the Legion’s war. Although Tera was utterly defeated, feelings of unfaithfulness toward the Kroya hierarchy began to surface, and so some states started to push for more freedom. The King of the time, the king who announced the new age and defeated Tera’s Archum, King Tannin, was under a lot of stress from having to conference with neighbouring countries, plus trying squashing the last of Incantasi’s allied countries. This lasted most of the Fourth Age.
At around 4A198 During this time from the south, trade caravans began to disappear out of Kroya. This continued happen for months until the caravans were escorted by the Kroya military, yet it didn’t help, they kept disappearing. On 12th March, 4A203 a soldier made it back alive, he told of Mages that used powerful death magic. These mages wore black and red robes, and war masks. The war masks were reminiscent of a black bird.
Although the Basochta were hunted down for practising one of the forbidden magic schools, they remained around the area, but after 10 years of prosecution and execution they went quiet, most people believe they are all gone.
The rest of the age was fairly quiet. Tera continued being hostile, but didn’t gain any major victories. The rest of the age also brought in technology of a lot of our modern world. The invention of the car, plane, ligthbulb and etcetera. Thus this Age was named the age of the moon, as electricity was a major part in the advancement. Towards the end of the age magic was slowly being forgotten.
[glow=red,2,300]Fifth Age[/glow] (150 years) (Age of the Draconis)
The fifth age was a short one, and quite uneventful in terms of government and war. However as magic was slowly forgotten by the common people, so were it's laws. The use of Death and Life magic for instance. Most interestingly the coming of the 'Dragon'.
In the south of Hatin, a man named Nerum Darastrix lived studying in secret the ways of the seventh element, and that of Life. He believed the laws regarding the seventh element and light magic were foolish, although maintained integrity concerning Dark magics. Though this did not render him any mercy when he was found out practising life magic.
Nerum fled the town of Sventa-Ixen and headed west, gathering what he could climbing 'Levata's Spine'. He walked for days before finding a convenient cavern in which to peruse his experiments. There he stayed for ten years alone, gradually becoming insane which ignited his suppressed hatred for the town that cast him out. After the ten years he had created many different species, but cast them out for being too 'obviously cross-bred'. He finally made what he had for so long researched. The beast was a reptilian creature, with wings and the subtle ability of speech, and a remarkable ability to breath fire. He names the species Draconis, naming his first dragon, Wer'Irral. He then made more to breed and to train.
Fifty years later, his age had caught up with, Nerum was happy with his dragons. A total of Ten dragons, both male and female, of varying ages. He ordered the dragons to take flight and burn Sventa-Ixen, however the dragons did not return to him, and instead they spread throughout Virdus and the outlying continents, successfully breeding and adapting. This caught the attention of the gods.
Anima in particular. Anima appeared to Nerum, as one of his own dragons. Anima told him that he was not worthy of having the soul that he had made for him, for being disobedient. Anima put his soul into a precious rock, that glowed with purple crystal, and gave it to Wer'Irral for safe keeping. After that Nerum was given to Nexia, who, while still angry at Nerum for his work, was still impressed with his skill. She ascended him as a demi-god, but as punishment, placed him in charge of her Collectors, being that hunted down abominations and demons that run rampant on Mundus. An ironic end for Nerum.
The end of the fifth age came about when another mage decided to play with the forbidden magics, and started a war.
[glow=red,2,300]Sixth Age[/glow] (50 years):
Plisodi Werloex, a Teryn Magic from North Verudia practised the arts of Death. The Archum knew of his abilities and in his desperation, that his family had suffered for so long, he funded Plisodi in his efforts to create him an army of the dead. The Archum funded him not only with money, but the bodies of his own citizens, albeit citizens from his slums, but citizens nonetheless.
In a surprisingly short time Plisodi had literally 'raised' the army he needed. The first to conquer was Insulem and Algedius, with the help of the Archum's soldiers. The other countries however, were conquered by Plisodi alone. This was due to Plisodi believing himself stronger than the Archum. This resulted in the Archum cutting his funding and ordering him to cease his advance with his un-dead army, planning to do the rest himself. This did not bode well for the Archum. Plisodi was now much more powerful than the Archum and murdered him, locking his son and two grand children away.
Of course by then the Archum's armies fought with Plisodi, but to no avail, Plisodi used his undead creatures to take control of Verudia and of Tera, and then took the rest of Virudus, not including Kroya, which by now had become known as impenetrable, which held true even when Plisodi attacked it.
Before that however, Plisodi ravaged Virudus, he took many as his slaves, or 'donators' as he liked to call them. He even took the priests of Somnigh from Algedius and the Barbarians of the North and South as well as the elven people which had been hidden in many of the great forests.
Fifty long years passed and Plisodi had not aged, and continued to hold a shadow over Virdus with the same vigour and determination as he had started with. The refugees and the Kroyan Militray tried thier best to fight the hordes of Plisodi but were slowly failing. For every man they lost, Plisodi's army gained an abomination. Which made morale even worse. Eventually Plisodi had the Kroyan city backed into a corner, however he was unable to scale or destroy the walls. King Thadon, who had just taken up his role as King kept them back, not losing a single man for weeks. It was hopeless however, the siege had his people starving.
He got together a hand picked group of people, mainly people who had been mercenaries and hired swords/guns in thier homeland, most of these were Insulens. He ordered his new squad to assassinate Plisodi.
The first two attempts were in vain, however the third attempt was successful. When the group confronted Plisodi for the third time had had become complacent, believing himself a god in his own right. The leader of the group, an Insulem named Tal'Veneth prayed to the gods for help. They sent the collectors. Of course this demanded a sacrifice of blood, which automatically came from the rest of the group, fifty men and woman simply died. Then a hellish rift opened up and an army of tall cloaked soldiers came out led by a massive dragon of hellish visage, and decimated the army as though it were nothing, and as soon as they had appeared they vanished, this left Tal'Veneth to kill Plisodi personally. Upon doing so, TAl'Veneth suddenly died for no apparent reason.
Virdus was free again and the refugees went to their respected homelands to rebuild.
Seventh Age. (252 years)
The Fifth age was an interesting one. Many of the countries successfully rebelled and developed their own governments, some were still loyal to Kroya or Tera, (which remained the largest powers) but they were allowed to choose which forms of government they wanted, such as Hierarchy’s, Dictatorships and etc. And this happened within the first 100 years. Kroyan military regiments were spread thin across the land, and so In 5A 104, Tera became bold due to this fact and slowly began trying to conquer their way towards Kroya.
Eighth Age (to be determined)
Here is a map, a very rough map, which I will improve on, but for now it is better then nothing.
Colour Codes:
Orange: Teryn Controlled
White/Grey: neutral
Green: Kroyan controlled.
The Gods' Isles is uninhabitable due to how dangerous it is. It's also where the scholars found the Temple of the Magi.
The Island north of Algedius is also uninhabitable due to the extreme cold.
i229.photobucket.com/albums/ee249/Renegade158/Untitled-colourcoded.jpg
Edit:It's north and south VERUDIA, the northern one was misspelled on the image. :/
Descriptions of cities as of 5A100:
Kroya:
Alliance: Kroya
Government: Hierarchy
Description: Kroya is a beautiful city encased in gleaming white 70 meter high walls. It is the Kroya seat of power as imagined, where the Current king, King Thadon resides, along with his queen Queen Lucia. It generally it has fairly average and diverse weather patterns and to the west of the city, is the Plain of Angels where lavender grows wildly, covering the grass in a gorgeous purple sea.
Tera:
Alliance: Tera
Government: Empire/ Dictatorship (The ruler is known as an Archum.)
Description: Tera runs rampant with crime and disease, only the Archum's favorites, the higher class thugs and mob bosses ever find reprieve from the lower slums of Tera. The Archum's elite guard and Omega legion monsters keep a watchful eye in the city, making sure on does anything that which the Archum does not allow. This doesn't say much, as the Archum doesn't care what people do so long as they don't get in his way. The Archum, Lachrimea (Lack-krah-may), has a zero tolerance for rebel activity, and such offenders are taken and never seen again.
Perterym:
Allience: Kroya
Government: Hierarchy
Description: Perterym is a small city, slightly colder as it goes north from kroya. The city is fairly wealthy and although small, it is largely considered the trade capital due to it's many mining companies that have operation in the north-east in the Duvakian ranges.
Forik:
Allience: Independent
Government: Hierarchy
Description: Forik is notoriously hard to reach, as it is in the middle of a arctic desert behind the Duvakian Ranges, it it however a successful fishing colony, due to the abundance of fish just west in Undermar's Basin, and further west past Teryn.
Sorym:
Allience: Kroya, for now.
Government: Hierarchy
Description: Sorym is the is in the west, it is the most west country under Kroya's power. At the moment, it is a war-zone, as Tera pushes against it to get to Kroya, however Sorym's King and his people are fighting alone, even though Sorym is at the forefront of the war, Kroya's forces are spread too thin trying to defend other colonies to be able to send ample reinforcement, so Sorym must fight alone for now, and if this continues, it will not last long.
Algedius:
Allience: Independent
Government: Anarchy
Description: Algedius is Algedium's sister country, both are extremely inhospitable places to reside. Algedius has no official ruler, it is largely reminiscent of a pack of wolves, you have a number of tribes and territories that they are continuously fighting over, though, most other countries don't see anything there worth the effort, and so they are mostly left alone. Algedius also is rumored to be the home of a group of priests, serving under Somnigh, god of the moon.
Algedium:
Allience: Independent
Government: Anarchy
Description: Algedium is much like it's sister country, very cold and very flat. Unlike Algedius, Algedium as more character to it's land, offering forests and iced over lakes full of fish, this is what makes Algedium a fair bit more wealthy, although it is still split into tribes, these tribes are still willing to trade and are a lot easier to deal with then their cousins, however that doesn't make them any more friendly.
north/south Verudia:
Allience: Kroya
Government: Dictatorship, Loyal to the Archum
Description: Verudia is much like Tera, crime is only punished when it gets in the way of the leaders (who are Brother, and Sister, Koben (north) and Mara (south). The streets however are a little more clean and the siblings generally keep things in their city running, mainly because they don't have the luxury of the Archum's elite guard, or the Legion.
Insulem:
Allience: Independent
Government: Presidency
Description: Insulem is hot, the hottest place on Virdus, reaching temperatures of 45 degrees Celsius is not uncommon. Most of the place is desert, closer to the city however, is a more tropical feel. Insulem as a very robust gold export, while being the largest importers of Ice from Algedium It's inhabbitants are faily dark skinned, very tanned. Due to the restricted land, there are not a lot of jobs on the Island, and the population istelf is quite small. Because of this Isulem produces the most freelancers, and so had gained a reuputation of being quite a rough place for reasons other than the heat.
Hatin:
Allience: Independent
Government: Democracy
Description: Due to the democratic nature of Hatin, it's culture and laws are forever changing, so it's important to be up to date whenever you are there. Generally the Kroyan hierarchy does not trust Hatin, due to many reports of dealings with Verudia. Hatin is quite warm, however it get's a nice sea breeze from the west, cooling the place of during the early evening.
Silex:
Allience: Kroya
Government: Elder Council, Technically Democratic.
Description: Silex is rugged and hard to traverse. It is divided from Hatin, and further characterized by a mountain range known as Levata's spine. Silex is very quiet, mostly keeping to themselves, however if Magic was ever alive anywhere, it would be in Silex. Silex is home to servants of Levata, they have mastered the sun's power especially the very earth they live on, many of their homes and building are made mostly out of hard rock and other raw ores, ironically though, the weather there can become quite cold.
Heruk:
Allience: Kroya
Government: Hierarchy
Description: Heruk is a country of dense forest, ranging from lush green seas of foliage to cold bitter forests of dread. Heruk has the third biggest military, second only to Kroya, and Tera. Needless to say, Heruk is the biggest exporter of lumber and even of meats.
Krumar:
Alliance: Kroya
Government: Presidency
Description: Krumar is rather cold, not as cold as Forik, but snow falling is pretty much an everyday occurrence. None the less, the Congela River is half frozen most of the year. Krumar is fairly wealthy, and is one of the better cities of Virdus. They have mining agreements with Perterym, allowing them to share the Duvakian ranges; they also have decent fishing and crabbing in the Eastern Sea.
EDIT: I will be adding things to this as the roleplay progresses. I also changed the name of the ‘planet’ from Mundus, (cause let’s face it, it’s kind of generic) to Virdus.
Preferred Character Profile Template:
name:
Age:
Hometown:
Physical/ Personality Description:
Class: (What does your character do? Merchant, bounty hunter, merc, mage, etc. Give some detail on the matter)
I would suggest reading the Word Info page first, to get a feel for the world to create your character for. Obviously I don't need to elaborate to veterans such as yourselves, but you don't need to detail your character too much, leave stuff out to add later in the RP
Hey guys!
I know it's a bit of a read but it's worth reading so we can all fully enjoy the depth of it all, and hopefully be able to make it more complex.
The role-play itself, as some of you know is set a few hundred years before a book I'm doing. This particular age is yet to be determined, (by this role-play). The world's theme is a Medieval Future. We have the technology of the near future, but the society and cultures are reminiscent of medieval times. For example, there is no such thing as supermarkets, you still have to barter at personally run stores and market places and the such.
It is not 100% necessary to read all of it, but the more you read the better. The info on the magic mechanic and the info on the cities is a definite, the brief history of the ages is not completely necessary, expect maybe for the previous age, Age 5.
Any questions as all just ask! I'd rather a stupid question than a stupid post.
Here we go:
Magic:
Magic is a power that draws itself from the sun and moon.
The sun resides in the realm of the light, and has domain over Fire, wood, and earth.
The moon resides in the realm of darkness, and has domain over water, electricity, and wind.
There is also the Seventh Element. When the scholars discovered the temple and began translating the scriptures they were unable to translate a certain part, or at least they weren’t able to do it to the point where they were sure it was correct. The most common belief is that the seventh element is Flesh. Although other translations are blood, bone and even the soul.
The use of magic can differ in its overall power due to many things.
• Skill and power of the caster
• Time of day and weather, for example Sun magic is more powerful during the day, as the magic draws its power from the sun, same as moon magic is more powerful during the late afternoon and night.
Moreover moon magic is also just as powerful as it is during the night, during a storm.
• Manipulation magic of the elements is slightly more consistent. For example; at any time during the day the manipulation of already present water is consistent only with the caster’s skill. The summoning of said elements however, is not.
• During an eclipse Magic does not work as it should, and attempting to use magic during this time is extremely dangerous to everyone involved, no matter the skill of the caster.
• Sun and moon magic have their elements but there are many types of magic that are not directly elemental magic. For example, illusion magic such as invisibility, do in fact use the light aspect of moon magic. Same as earth would be used in the magic of unlocking a metal door.
• The fullness of the moon also effects magic ability. For instance, a full moon would obviously give maximum output, where as a new moon would be the equivalent of daytime. Furthermore cloud cover also affects sun magic, but only slightly.
• There are also the forbidden magic of Light and Dark or as some say, Creation and Destruction;
Death/ Destruction magic is most commonly the use of necromancy and many other dark things and for obvious reasons is forbidden. Curses are also a common use of dark magic.
Life/Creation magic is obviously the use of magic to create life of humans and other beings. Creating creatures that do not exist, (creatures of the caster’s design) is especially forbidden.
Light and dark are considered forbidden due to the fact that they draw their power from the gods themselves, and it is most commonly believed that only the gods have the right to create life.
Overall magic is not common in later ages. Magic was a rather common thing (common being a loose term, more accepted.) between the Third and forth. By the sixth age, the existence of magic is know about but rarely practised due to the increase in technology.
Mythology
Main Deities
Partum: God/Creator of Mundus (world of man), and overseer of Aurora (world of the gods).
nexia: Goddess of Death, Destruction and the Abyss (world of the dead).
nerum (demi-god): nexia’s right hand, and leader of the collectors
Somnigh: God of dreams, night, and patron god of the Moon.
Animen/Anima: God/Goddess of souls
Levata: God of fire, earth and patron god of the Sun
Undermar: God(dess?) of ocean and storms
Meruga: God of war and blood
Ages
First Age (undetermined)
Virdus was inhabited by several nomad clans/tribes. From a tribe called Kroya, a champion rose up and took control of his clan, and raised an army by assimilating other tribes by defeating their chieftains. The champion, named Debelo destroyed any clan that did not submit to his will.
Debelo then established settled his armies, now unopposed on the eastern continent and named it Kroya, appointing himself King, and so ended the first age.
Second age (40 years)
The second age was the shortest of all the ages to date, yet one of the most important. Forty years after the establishment of Kroya, Debelo was nearing his seventies, with two heirs, Teryn and Thoradon. Thoradon was the eldest and next in line to be king. Teryn however did not like this and openly opposed his brother’s right to authority. Teryn hired a mercenary for an attempted assassination of Thoradon and his son and daughter. The mercenary was killed and Teryn was found out. Thoradon answered the attempted assassination with the taking of Teryn’s life. This caused a short civil war, during which Debelo succumbed to age in his sleep, giving all power to Thoradon.
A week into the civil war Thoradon’s scholars discovered a temple dedicated to the gods as a whole, focusing on Somnigh and Levata. The scholars worked for weeks translating carvings and in so doing discovered that the temple was built by thralls of the gods so as to “Give the gift of the sun and moon. The gift of the Magus.” They eventually learnt how to use these gifts, and became the first magic casters. They then became a council, regulating the use of magic as well as researching it further, also teaching it to those willing to learn it.
After two months of civil war, Thoradon used his new weapon, against the rebels. The council quickly put down the sympathiser leader and the thousands of survivors were exiled to the west. The survivors established their own territories in the west naming their city after Teryn. With that, Thoradon declared a new age.
Third age (265 years)
The third age was the age with the second most technological advancements. This was due to magic’s aid in research. During the first decade of the Third age, the Magus Council had fully cemented itself as an important part of the King’s army acting as battle-mages and Generals. Having a full ten members plus a Council head, The Council became the go to military presence to bolster an otherwise lacking force. The first decade was also the start of a bitter rivalry between Tera and Kroya. The third age brought about a lot of ruptures and expansions in the surrounding areas, along with several states declaring their independence, some of which were immediately re-annexed, though the majority were left as mostly as they were. In 3A152, King Devon I was under great strain from trying to keep Tera at bay while keeping the peace with other countries. He eventually made peace with most of the other countries; the others allied themselves with Tera, while some remained neutral.
Devon made treaties with the surrounding countries basically stating that they may peacefully have their independence, but Kroya could step in should they feel it necessary to do so for the good of the said country. It also stated that, if capable, the countries under the treaty must give any and all military support. There was also another treaty made with Tera twenty years later. The peace treaty stated that no country under either flags may raise an army larger than 20% of their population and so there was peace for a time.
In 3A245 another war broke out. The Teryn king had raised an army larger than what was allowed, declaring war. In doing so he broke his alliances and then conquered said countries within a week. He then Re-organised his government changing it to an Empire rather than a Hierarchy, becoming the first Archum of Tera, Archum Incantasi. What was interesting about the war was that the Archum deployed new soldiers. Said soldiers were tough, and silent. Their faces were always completely covered. Rumours were that the Archum’s scientists used magic to deform the soldiers making them stronger. They became known as the Omega Legion, for there always seemed to be the same amount, roughly six thousand.
The war, known as the Legion’s War, was brought to a close when Kroya and Kroya’s allies stopped The Legion’s advance with a new invention. The rifle. After the playing field was evened out, Kroyan forces repelled the Teryn forces from allied lands, causing the Archum to reluctantly surrender. The Kroya king announced a new age.
Fourth Age (615 years) Age of the moon.
The age started with the defeat of Tera after the Legion’s war. Although Tera was utterly defeated, feelings of unfaithfulness toward the Kroya hierarchy began to surface, and so some states started to push for more freedom. The King of the time, the king who announced the new age and defeated Tera’s Archum, King Tannin, was under a lot of stress from having to conference with neighbouring countries, plus trying squashing the last of Incantasi’s allied countries. This lasted most of the Fourth Age.
At around 4A198 During this time from the south, trade caravans began to disappear out of Kroya. This continued happen for months until the caravans were escorted by the Kroya military, yet it didn’t help, they kept disappearing. On 12th March, 4A203 a soldier made it back alive, he told of Mages that used powerful death magic. These mages wore black and red robes, and war masks. The war masks were reminiscent of a black bird.
Although the Basochta were hunted down for practising one of the forbidden magic schools, they remained around the area, but after 10 years of prosecution and execution they went quiet, most people believe they are all gone.
The rest of the age was fairly quiet. Tera continued being hostile, but didn’t gain any major victories. The rest of the age also brought in technology of a lot of our modern world. The invention of the car, plane, ligthbulb and etcetera. Thus this Age was named the age of the moon, as electricity was a major part in the advancement. Towards the end of the age magic was slowly being forgotten.
[glow=red,2,300]Fifth Age[/glow] (150 years) (Age of the Draconis)
The fifth age was a short one, and quite uneventful in terms of government and war. However as magic was slowly forgotten by the common people, so were it's laws. The use of Death and Life magic for instance. Most interestingly the coming of the 'Dragon'.
In the south of Hatin, a man named Nerum Darastrix lived studying in secret the ways of the seventh element, and that of Life. He believed the laws regarding the seventh element and light magic were foolish, although maintained integrity concerning Dark magics. Though this did not render him any mercy when he was found out practising life magic.
Nerum fled the town of Sventa-Ixen and headed west, gathering what he could climbing 'Levata's Spine'. He walked for days before finding a convenient cavern in which to peruse his experiments. There he stayed for ten years alone, gradually becoming insane which ignited his suppressed hatred for the town that cast him out. After the ten years he had created many different species, but cast them out for being too 'obviously cross-bred'. He finally made what he had for so long researched. The beast was a reptilian creature, with wings and the subtle ability of speech, and a remarkable ability to breath fire. He names the species Draconis, naming his first dragon, Wer'Irral. He then made more to breed and to train.
Fifty years later, his age had caught up with, Nerum was happy with his dragons. A total of Ten dragons, both male and female, of varying ages. He ordered the dragons to take flight and burn Sventa-Ixen, however the dragons did not return to him, and instead they spread throughout Virdus and the outlying continents, successfully breeding and adapting. This caught the attention of the gods.
Anima in particular. Anima appeared to Nerum, as one of his own dragons. Anima told him that he was not worthy of having the soul that he had made for him, for being disobedient. Anima put his soul into a precious rock, that glowed with purple crystal, and gave it to Wer'Irral for safe keeping. After that Nerum was given to Nexia, who, while still angry at Nerum for his work, was still impressed with his skill. She ascended him as a demi-god, but as punishment, placed him in charge of her Collectors, being that hunted down abominations and demons that run rampant on Mundus. An ironic end for Nerum.
The end of the fifth age came about when another mage decided to play with the forbidden magics, and started a war.
[glow=red,2,300]Sixth Age[/glow] (50 years):
Plisodi Werloex, a Teryn Magic from North Verudia practised the arts of Death. The Archum knew of his abilities and in his desperation, that his family had suffered for so long, he funded Plisodi in his efforts to create him an army of the dead. The Archum funded him not only with money, but the bodies of his own citizens, albeit citizens from his slums, but citizens nonetheless.
In a surprisingly short time Plisodi had literally 'raised' the army he needed. The first to conquer was Insulem and Algedius, with the help of the Archum's soldiers. The other countries however, were conquered by Plisodi alone. This was due to Plisodi believing himself stronger than the Archum. This resulted in the Archum cutting his funding and ordering him to cease his advance with his un-dead army, planning to do the rest himself. This did not bode well for the Archum. Plisodi was now much more powerful than the Archum and murdered him, locking his son and two grand children away.
Of course by then the Archum's armies fought with Plisodi, but to no avail, Plisodi used his undead creatures to take control of Verudia and of Tera, and then took the rest of Virudus, not including Kroya, which by now had become known as impenetrable, which held true even when Plisodi attacked it.
Before that however, Plisodi ravaged Virudus, he took many as his slaves, or 'donators' as he liked to call them. He even took the priests of Somnigh from Algedius and the Barbarians of the North and South as well as the elven people which had been hidden in many of the great forests.
Fifty long years passed and Plisodi had not aged, and continued to hold a shadow over Virdus with the same vigour and determination as he had started with. The refugees and the Kroyan Militray tried thier best to fight the hordes of Plisodi but were slowly failing. For every man they lost, Plisodi's army gained an abomination. Which made morale even worse. Eventually Plisodi had the Kroyan city backed into a corner, however he was unable to scale or destroy the walls. King Thadon, who had just taken up his role as King kept them back, not losing a single man for weeks. It was hopeless however, the siege had his people starving.
He got together a hand picked group of people, mainly people who had been mercenaries and hired swords/guns in thier homeland, most of these were Insulens. He ordered his new squad to assassinate Plisodi.
The first two attempts were in vain, however the third attempt was successful. When the group confronted Plisodi for the third time had had become complacent, believing himself a god in his own right. The leader of the group, an Insulem named Tal'Veneth prayed to the gods for help. They sent the collectors. Of course this demanded a sacrifice of blood, which automatically came from the rest of the group, fifty men and woman simply died. Then a hellish rift opened up and an army of tall cloaked soldiers came out led by a massive dragon of hellish visage, and decimated the army as though it were nothing, and as soon as they had appeared they vanished, this left Tal'Veneth to kill Plisodi personally. Upon doing so, TAl'Veneth suddenly died for no apparent reason.
Virdus was free again and the refugees went to their respected homelands to rebuild.
Seventh Age. (252 years)
The Fifth age was an interesting one. Many of the countries successfully rebelled and developed their own governments, some were still loyal to Kroya or Tera, (which remained the largest powers) but they were allowed to choose which forms of government they wanted, such as Hierarchy’s, Dictatorships and etc. And this happened within the first 100 years. Kroyan military regiments were spread thin across the land, and so In 5A 104, Tera became bold due to this fact and slowly began trying to conquer their way towards Kroya.
Eighth Age (to be determined)
Here is a map, a very rough map, which I will improve on, but for now it is better then nothing.
Colour Codes:
Orange: Teryn Controlled
White/Grey: neutral
Green: Kroyan controlled.
The Gods' Isles is uninhabitable due to how dangerous it is. It's also where the scholars found the Temple of the Magi.
The Island north of Algedius is also uninhabitable due to the extreme cold.
i229.photobucket.com/albums/ee249/Renegade158/Untitled-colourcoded.jpg
Edit:It's north and south VERUDIA, the northern one was misspelled on the image. :/
Descriptions of cities as of 5A100:
Kroya:
Alliance: Kroya
Government: Hierarchy
Description: Kroya is a beautiful city encased in gleaming white 70 meter high walls. It is the Kroya seat of power as imagined, where the Current king, King Thadon resides, along with his queen Queen Lucia. It generally it has fairly average and diverse weather patterns and to the west of the city, is the Plain of Angels where lavender grows wildly, covering the grass in a gorgeous purple sea.
Tera:
Alliance: Tera
Government: Empire/ Dictatorship (The ruler is known as an Archum.)
Description: Tera runs rampant with crime and disease, only the Archum's favorites, the higher class thugs and mob bosses ever find reprieve from the lower slums of Tera. The Archum's elite guard and Omega legion monsters keep a watchful eye in the city, making sure on does anything that which the Archum does not allow. This doesn't say much, as the Archum doesn't care what people do so long as they don't get in his way. The Archum, Lachrimea (Lack-krah-may), has a zero tolerance for rebel activity, and such offenders are taken and never seen again.
Perterym:
Allience: Kroya
Government: Hierarchy
Description: Perterym is a small city, slightly colder as it goes north from kroya. The city is fairly wealthy and although small, it is largely considered the trade capital due to it's many mining companies that have operation in the north-east in the Duvakian ranges.
Forik:
Allience: Independent
Government: Hierarchy
Description: Forik is notoriously hard to reach, as it is in the middle of a arctic desert behind the Duvakian Ranges, it it however a successful fishing colony, due to the abundance of fish just west in Undermar's Basin, and further west past Teryn.
Sorym:
Allience: Kroya, for now.
Government: Hierarchy
Description: Sorym is the is in the west, it is the most west country under Kroya's power. At the moment, it is a war-zone, as Tera pushes against it to get to Kroya, however Sorym's King and his people are fighting alone, even though Sorym is at the forefront of the war, Kroya's forces are spread too thin trying to defend other colonies to be able to send ample reinforcement, so Sorym must fight alone for now, and if this continues, it will not last long.
Algedius:
Allience: Independent
Government: Anarchy
Description: Algedius is Algedium's sister country, both are extremely inhospitable places to reside. Algedius has no official ruler, it is largely reminiscent of a pack of wolves, you have a number of tribes and territories that they are continuously fighting over, though, most other countries don't see anything there worth the effort, and so they are mostly left alone. Algedius also is rumored to be the home of a group of priests, serving under Somnigh, god of the moon.
Algedium:
Allience: Independent
Government: Anarchy
Description: Algedium is much like it's sister country, very cold and very flat. Unlike Algedius, Algedium as more character to it's land, offering forests and iced over lakes full of fish, this is what makes Algedium a fair bit more wealthy, although it is still split into tribes, these tribes are still willing to trade and are a lot easier to deal with then their cousins, however that doesn't make them any more friendly.
north/south Verudia:
Allience: Kroya
Government: Dictatorship, Loyal to the Archum
Description: Verudia is much like Tera, crime is only punished when it gets in the way of the leaders (who are Brother, and Sister, Koben (north) and Mara (south). The streets however are a little more clean and the siblings generally keep things in their city running, mainly because they don't have the luxury of the Archum's elite guard, or the Legion.
Insulem:
Allience: Independent
Government: Presidency
Description: Insulem is hot, the hottest place on Virdus, reaching temperatures of 45 degrees Celsius is not uncommon. Most of the place is desert, closer to the city however, is a more tropical feel. Insulem as a very robust gold export, while being the largest importers of Ice from Algedium It's inhabbitants are faily dark skinned, very tanned. Due to the restricted land, there are not a lot of jobs on the Island, and the population istelf is quite small. Because of this Isulem produces the most freelancers, and so had gained a reuputation of being quite a rough place for reasons other than the heat.
Hatin:
Allience: Independent
Government: Democracy
Description: Due to the democratic nature of Hatin, it's culture and laws are forever changing, so it's important to be up to date whenever you are there. Generally the Kroyan hierarchy does not trust Hatin, due to many reports of dealings with Verudia. Hatin is quite warm, however it get's a nice sea breeze from the west, cooling the place of during the early evening.
Silex:
Allience: Kroya
Government: Elder Council, Technically Democratic.
Description: Silex is rugged and hard to traverse. It is divided from Hatin, and further characterized by a mountain range known as Levata's spine. Silex is very quiet, mostly keeping to themselves, however if Magic was ever alive anywhere, it would be in Silex. Silex is home to servants of Levata, they have mastered the sun's power especially the very earth they live on, many of their homes and building are made mostly out of hard rock and other raw ores, ironically though, the weather there can become quite cold.
Heruk:
Allience: Kroya
Government: Hierarchy
Description: Heruk is a country of dense forest, ranging from lush green seas of foliage to cold bitter forests of dread. Heruk has the third biggest military, second only to Kroya, and Tera. Needless to say, Heruk is the biggest exporter of lumber and even of meats.
Krumar:
Alliance: Kroya
Government: Presidency
Description: Krumar is rather cold, not as cold as Forik, but snow falling is pretty much an everyday occurrence. None the less, the Congela River is half frozen most of the year. Krumar is fairly wealthy, and is one of the better cities of Virdus. They have mining agreements with Perterym, allowing them to share the Duvakian ranges; they also have decent fishing and crabbing in the Eastern Sea.
EDIT: I will be adding things to this as the roleplay progresses. I also changed the name of the ‘planet’ from Mundus, (cause let’s face it, it’s kind of generic) to Virdus.
Preferred Character Profile Template:
name:
Age:
Hometown:
Physical/ Personality Description:
Class: (What does your character do? Merchant, bounty hunter, merc, mage, etc. Give some detail on the matter)
I would suggest reading the Word Info page first, to get a feel for the world to create your character for. Obviously I don't need to elaborate to veterans such as yourselves, but you don't need to detail your character too much, leave stuff out to add later in the RP